Lorry canopy redesign
Low-cost add-on canopy for construction lorries, compared by feels-like temperature, built as a 1:5 model
- Human-centred
- 1:5 model
Mechanical engineer. I take ideas from user needs to concept, then design, simulate, prototype and test them.
Low-cost add-on canopy for construction lorries, compared by feels-like temperature, built as a 1:5 model
System requirements for an oil-spill vehicle that flies, lands on water and dives
Dual-motor variable-stiffness knee actuator, tested at 5 angles and 25 motor settings, reaching 8.3 N·m
Quest 3 hand tracking streamed to a 3D-printed robotic hand that copies the fingers live
3D models and AR/XR experiences in Blender, Spark AR and Unity over 2 years
Six parts that make up how I work, from talking to users to printing the parts.
| No. | Part | Spec |
|---|---|---|
| 01 | Human-centred design | Interviews with users and makers, turned into design requirements |
| 02 | CAD | SolidWorks, Inventor and Fusion 360, from concept models to printer parts |
| 03 | Simulation | ANSYS Mechanical, ANSYS Fluent and MATLAB before anything gets built |
| 04 | Mechatronics | Motors, springs, sensors and Arduino in working prototypes |
| 05 | Additive manufacturing | Binder jet and inkjet printing, run as daily print-and-test cycles |
| 06 | XR and media | Unity, Quest 3, Spark AR and Blender, from 3D assets to hand tracking |
I am finishing an MSc in Engineering Design and Innovation at NUS, with a mechatronics degree from VinUniversity. I build physical prototypes, test them, and redesign the parts that fail. My MSc ends in January 2027, and I am looking for a full-time engineering role from then.
Ceramic binder jet cores for metal casting and a polymer inkjet feasibility study for industry clients. Daily print-and-test cycles; built an IR heater and CAD parts to work around printer problems.
Rebuilt CAD models in Inventor and Fusion 360 from drawings and training kits. Designed a concept CNC coolant-tank cleaning machine.
Joined as a founding member. Made 3D models and AR/XR experiences in Blender, Spark AR and Unity for university projects.